Application Credits(νομιζω τα δυο παιδια αξιζουν ενα μεγαλο μπραβο)
Dave Castelnuovo-Programming - Facebook Profile
Allan Dye-Design - Facebook Profile
Review
Application description
What kind of god would you be? Benevolent or vengeful? Play Pocket God and discover the answer within yourself. On a remote island, you are the all-powerful god that rules over the primitive islanders. You can bring new life, and then take it away just as quickly. Exercise your powers on the islanders. Lift them into the air. Throw them in the water. Propel them into the horizon. Show them who's boss!
Pocket God is an interactive experience for you to explore. Help us grow it by submitting your suggestions using iTunes comments! What sort of godly powers would you like to see added?
Currently, as the god of the island, you can:
- Click the plus button (top left) to create new islanders
- Levitate the islanders into the air by pressing your finger on an islander and moving them upward.
- When you have them in your grasp, fling, throw or drop them!
- Propel them into the distance by running your finger across the islander from below. The harder you hit them, the further they go!
Latest pocket god News
Pocket God 1.13 - Say My Name!
Wow, this was a rough week. lots of tension. My new Jackie Button app got rejected, our update got rejected and Pocket God is slowly slipping back down the rankings. I'm so happy the update was released today, I had a nightmare the other day that we were going to have to wait another week because Apple didn't like the word sacrifices in our leadboard or the fact that we show the Pygmies skeletons in this update. Just glad it's out!
So, it was actually really fun playing with Feint tonight, got to chat with a lot of people live in the game and told a bunch of them to come over to Touch Arcade to hear about the new update and to join in asking about new updates. If anyone is in the Pocket God Chat Rooms, please help anyone out that is asking questions about the game. Speaking about asking when the next update is coming out, Hodapp decided to drink our kool aid this week and join the Pocket Borg, its good to have another nice sarcastic voice in the mix.
So, this update is really cool. like even cooler than all the other previous updates, but probably not cooler than the updates that will follow. We added names for all the pygmies, so you can customize them and add the names of your teachers, classmates, or friends as you toture them. You can also name your tribe and give each Pygmy their own description. We also added detailed stats for each pygmy and the tribe as a whole. so, you can see the top 5 sacrifice types for each Pygmy (we will probably add a way to see all sacrifices and their counts later), you can see all the food that they have eaten and each pygmy has a mood depending on how many sacrifices you make compared to the amount of food (gifts) you give them. Some of you might be wondering about the gift leaderboard on in Feint and this is for 1.13, is has some people already in it because the beta testers have been using it this week. It will show the top gift givers in the game.
In game, there is a toggle for showing or hiding the name labels of each Pygmy. I think this is a good step forward, it is definately moving toward a game now and although the rules for governing their mood is pretty simple now, we can exapnd on it in the future and add more management and stats for your tribe. We can also start setting up leaderboards for wierd stats like how many coconut bounces you achieved, the farthest flick, or how many pygmies you managed to electrocute in the hurricane without stopping the hurricane.
On the technical side we added a font engine to the game. We were in a huge need of adding dynamic text. I'm a little embarassed to say this, but all the text to this point has been burned into the bitmaps for the game. But we came up with a really cool system for defining custom fonts and laying out a screens in flash. The new layout tool saves a ton of memory because we can reuse all the existing game assets for our help screens instead of precreating each screen in photoshop and adding it to the texture atlas. We were getting to the point where we could only fit 7 help screens into our game and we kept having to jam more and more content into each screen. but now Allan created 13 screens with the tool and it freed up an entire texture atlas that we can start using for more game sprites.
Another thing about this update is that our icon is now synced with the update, the ant icon is shipping with the ant update and we will continue to do this from now on.
Here's the titles of the next 3 updates. it's a trilogy.
A New Home
Tyrannosaurus Strikes Back
Return of the Pygmy
After Return of the Pygmy, we will raise our price to a whopping $1.99. If you know anyone that doesnt have pocket god yet, they can save 50% by buying it now
We have so many ideas for new updates, we want to keep doing them for at least a few more months and we are hoping that with a price increase, we can afford to keep doing them as our sales numbers start to go down. We just came up with an amazing way to pull off a Tsunami, it will be really cool. not sure where this will lie after Return of the Pygmy, but we have that, we really want to do the change tempurature update, do something awesome with the statue, and add more stats, leaderboards, and add some mini games.
Latest episode 12 and 13
Latest episode
Releases:
Ep 1 (1/9/09): Nowhere To Go, Nothin' To Do
Ep 2 (1/14/09): Does this Megabyte Make My App Look Fat?
Ep 3: (1/20/09): You Always Hurt the One You Lava
Ep 4: (1/29/09): Shake That App!
Ep 5: (2/5/09): A Storm is Coming
Ep 6: (2/14/09): And on the 7th Day, Rest!
Ep 7: (2/20/09): Just Give Us 5 Minutes
Ep 8: (2/26/09): Jump the Shark
Ep 9: (3/6/09): Idle Hands
Ep 10: (3/15/09): Hi, Dracula!
Ep 11: (3/23/09): A Mighty Wind
Ep 12: (4/8/09): Something's Fishy…
Ep 13: (4/8/09): March of the Fire Ants
Next Episode *: Say My Name!
* The "episode" title hints at the newest feature(s). The latest episode release contains ALL the features from previous releases.
Possible Future Additions
Changing day to night and vice-versa
Earthquake!!!!
Generating hurricanes
Sharks and other hungry sea creatures
Other islands
Visitors from afar
New in this version
A fishing pole on the island now allows the islanders to fish.
Help them out by pushing the fishing bob toward the fish.
All fish caught are food for the other islanders.
You can also "fish-slap" the islanders.
When fishing, beware of the shark!
Use the menu to add a fishing pole on the island. A passing islander will walk by and pick it up to go fishing . Help them out by pushing the fishing bobber toward the fish. All fish caught are food for the other islanders. You can also pick it up and "fish-slap" the islanders. When fishing, beware of the shark!
Use the menu to add an anthill to the island. Poke the anthill to provoke the ants. While the ants are in a frenzy, touch the anthill and drag to create a line of ants that will devour an islander! Use the lens artifact on the island to either burn the ants OR the islanders!
This update includes our initial integration of Feint. Anyone who opts to sign up has the ability to chat in the Feint chatrooms and their "sacrifice-count" tracked by the Feint leaderboard.
The gravity icon has been changed from an iPhone likeness to a depiction of the island scene.
Languages
English
Requirements
Compatible with iPhone and iPod touch
Requires iPhone 2.2 Software Update
SITES
Official Site
Youtube Channel
Facebook Group
Wallpaper Contest Gallery
Gallery
Bolt Creative